Project Strategy
"Project Strategy"
A turn-based strategy game concept prototype (full development will take quite some time still)
The goal is to have a game that's easy to learn for new players and engaging enough for people who are a bit more experienced with the genre.
It will include a special feature, but which one that is, you'll find out later (and when you do, you'll also know the name of the game!)
Pathfinding Update
Using some custom rule tiles together with a scriptable object for terrain-unit data, terrain-dependent movement has been implemented!Â
And not just that, the attack range of the units are also displayed! This works for melee attacks, as well as ranged attacks
With this setup, the next step is to actually be able to attack enemies (and although not "desirable", getting attacked by them as well)